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Author Topic: Add sea-sparrow!  (Read 2825 times)

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Add sea-sparrow!
« on: August 16, 2011, 10:40:40 am »
Add Seasparrow! it increase gaming experience  :thumbsup:
« Last Edit: August 16, 2011, 06:34:50 pm by aXXo »
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Knucis

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Re: Ray's Suggestion
« Reply #1 on: August 16, 2011, 10:46:46 am »
No. We don't want blue's whinetron3000 on again.
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Crossfire|OutlawZ

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Re: Ray's Suggestion
« Reply #2 on: August 16, 2011, 10:56:11 am »
No. We don't want blue's whinetron3000 on again.
You're still confused with that part aren't you.. we "whined" because csparrow was just available for reds back then, not blues, and that is definitely not fair. If it was there for both, there hadn't been any issues.

NewK

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Re: Ray's Suggestion
« Reply #3 on: August 16, 2011, 11:35:50 am »
Still, i'd prefer if no team had it, just like this last time. Why? Well because a vehicle which has auto-aim, m60 distance range and power and can still fly is completely overpowered, it's just the same as adding DB only diference is that it has more range, it's more powerfull and it flies. (not to mention that when being used by a lagger it makes it even harder to take down)
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venkat

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Re: Ray's Suggestion
« Reply #4 on: August 16, 2011, 11:56:51 am »
NO auto aiming shit plz.
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aXXo

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Re: Ray's Suggestion
« Reply #5 on: August 16, 2011, 02:47:41 pm »
Agreed with NewK.
Laggers are impossible when riding a sea sparrow
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UJIbU4

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Re: Add sea-sparrow!
« Reply #6 on: August 16, 2011, 07:05:58 pm »
Add Seasparrow! it increase gaming experience  :thumbsup:
MUST BE ADDED!!! It's a war, not only on the ground (should also involve boats, tho sync is shitty it's possible to fight on them too). As for laggers, auto-kick for ping on it could be implemented, super fps laggers can be /c report'ed.
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NewK

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Re: Add sea-sparrow!
« Reply #7 on: August 16, 2011, 07:10:19 pm »
There's also tons of players with a low ping that lagg alot, the auto kicker would fail on them.
Also while we take our time /c reporting fps laggers they get a ton of kills before they can be kicked, joining and getting on the seasparrow again.
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CoLa_z0r

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Re: Add sea-sparrow!
« Reply #8 on: August 17, 2011, 12:33:15 am »
Generally though, extreme FPS laggers are guys who suck at gameplay, so I guess we can bring the seasparrows back for the both teams :)
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kevinsito

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Re: Add sea-sparrow!
« Reply #9 on: August 17, 2011, 12:53:52 am »
What about 50,000 rent price for the sea sparrow in a remote location? taht's a good one if you can earn 50K to rent the sea sparrow and use it for at least 5 minutes or so is a great idea.
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No Thijn,i bought a cd for windows 7 Tiny Edition earlier.

NicoArin

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Re: Add sea-sparrow!
« Reply #10 on: August 17, 2011, 02:08:54 am »
What about 50,000 rent price for the sea sparrow in a remote location? taht's a good one if you can earn 50K to rent the sea sparrow and use it for at least 5 minutes or so is a great idea.
With a ping limit, ofc
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venkat

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Re: Add sea-sparrow!
« Reply #11 on: August 17, 2011, 03:51:42 am »
50k is way too much, you'd prolly get a couple of kills with the sea sparrow and also, its nothing much to be worried about, its easy to evade a sea sparrow.
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UJIbU4

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Re: Add sea-sparrow!
« Reply #12 on: August 17, 2011, 04:25:59 am »
Generally though, extreme FPS laggers are guys who suck at gameplay, so I guess we can bring the seasparrows back for the both teams :)
this
and no money limit because it's useless then
50k is way too much, you'd prolly get a couple of kills with the sea sparrow and also, its nothing much to be worried about, its easy to evade a sea sparrow.
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Crossfire|OutlawZ

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Re: Add sea-sparrow!
« Reply #13 on: August 17, 2011, 09:51:54 am »
There's also tons of players with a low ping that lagg alot, the auto kicker would fail on them.
Also while we take our time /c reporting fps laggers they get a ton of kills before they can be kicked, joining and getting on the seasparrow again.
thises
Probably, just 1 minute time limit or no.

NewK

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Re: Add sea-sparrow!
« Reply #14 on: August 17, 2011, 10:36:22 am »
It's not easy to evade a seasparrow if he's at your base, where you spawn.....
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