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Messages - krystianoo

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1
Birthday Board / Re: Ferrari's Birthday
« on: October 23, 2020, 08:40:10 am »
Happy birthday. I'm in KRK now if you ever want to grab a beer (or my D) together in the future


2
My man what an ass-kicker! congratulations!

3
Denied Applications / Re: Application - TrapHole/RXT
« on: September 25, 2020, 10:04:38 am »
The thing about Gohan is that he believes that he is important and only looks at the mistakes of others but does not look at his mistakes too, cold chest 69

cold chest 69

4
Farewell Board / Re: Bye
« on: September 23, 2020, 01:22:19 pm »
Are you Gorcee who once said

no he is a different one
bye

5
Denied Applications / Re: Application - Kool_Kat
« on: September 08, 2020, 11:39:09 am »
VU is a big clan that has a lot of members.. You'll need to connect with us more
I bet only our argonath players know you and that's it xD

Awwwww thank you guys <3

amazeing voting angela rank

6
Finals - Elimination Stage / Re: Finals Result
« on: September 07, 2020, 09:39:52 pm »
Player: Piterus
Opponent:  [SS]Jellyfish
Results: 1-2 (5-4, 1-5, 2-5)
Winner: [SS]Jellyfish
Admin who watched: [SS]krystianoo

Challonge updated

7
Reports / Re: unfair judgement/disadvantage/biased/racism
« on: September 07, 2020, 08:42:22 pm »
I have refereed this match.

1. Morphine was not right in insulting you. However, it cannot go unmentioned that after killing him you started insulting him yourself first:
Code: [Select]
[23:52:52] [NK]SyNe killed [Ka]morphine. (Body) (Stubby Shotgun) (2.41m)
[23:52:55] [Match] [NK]SyNe: trash hh
[23:53:06] [Match] [NK]SyNe: dont stick on me
[23:53:10] [Match] [NK]SyNe: klaus 2 ?
2. Changing weapons before the countdown is allowed. If you cannot use the /wep command, use the /spawnwep command.
You knew about this, as evidenced by these logs of you using 2 different weapons in the same official match:
Code: [Select]
[23:52:52] [NK]SyNe killed [Ka]morphine. (Body) (Stubby Shotgun) (2.41m)
[00:00:53] [NK]SyNe killed [Ka]morphine. (Body) (Pump-Action Shotgun) (3.25m)
3. The lagger cage has the exact same proportions as the normal cage, the only difference is the lower resolution of textures for improved performance. As the referee team had told you many times - Morphine could not play in the normal cage because of his FPS lag.
Code: [Select]
[23:44:37] [Match] [SS]juan*: match will be done here t oavoid lag as morphine requested it
[23:44:47] [Match] [SS]krystianoo: morphine can't play in the normal cage
[23:45:21] [Match] [SS]krystianoo: morphine can't play in the normal cage because he will lag
[23:45:35] [Match] [SS]juan*: because he will get fps la gthere thats why laggercave was made
4. You ignored the referees on many occasions and chatted with your friends in your native language instead,
Code: [Select]
[00:07:01] [NK]SyNe killed [Ka]morphine. (Right leg) (Stubby Shotgun) (4.69m)
[00:07:03] [Global] [NK]N.: hh
[00:07:06] [Global] Wsx2: ah
[00:07:06] [Match] [NK]SyNe: nassim
[00:07:06] [Match] [Ka]morphine: r
[00:07:08] [Match] [NK]SyNe: dork na7wih
[00:07:12] [Global] [NK]N.: aya saha :)
[00:07:12] [Match] [SS]juan*: r?
[00:07:16] [Global] [NK]N.: good luck :)
[00:07:16] [Match] [NK]SyNe: wlh ghir nsiyi
[00:07:16] [Global] Wsx2: 1.5 dinars b shhr?
[00:07:21] [Match] [NK]SyNe: mais sa depont
[00:07:24] [Global] [NK]N.: syne r,
[00:07:24] [Match] [SS]juan*: syne
[00:07:25] [Match] [NK]SyNe: rahi arena hadi 3yana
[00:07:30] [Match] [SS]juan*: do r
[00:07:31] [Discord] KanG: 1.5 dinar leh lol xD
[00:07:32] [Global] [NK]N.: syne r
[00:07:34] [Match] [NK]SyNe: + howa raho ghir yelsaq
[00:07:35] [Spectator] [VU]PunkNoodle: score?
[00:07:36] [Global] Wsx2: enta 2olt 1000 gneh
[00:07:36] [Match] [NK]SyNe: r
5. Because Morphine had won the first two sets, the third set had no impact on the final result. You were refusing to get ready for more than 4 minutes when Juan decided to remove you from the round.
Code: [Select]
[00:09:31] [Ka]morphine killed [NK]SyNe. (Right leg) (Pump-Action Shotgun) (4.22m)
[00:13:37] [Match] [NK]SyNe has been removed from the match by referee [SS]juan*.

Nonetheless, the 3rd set has a 0-0 result on Challonge.

8
General Discussion, Betting and FAQs / Re: Questions
« on: August 15, 2020, 06:10:27 pm »
What's the criteria to determinate what player will advance in this case?

Points. 1 round (not set!) won is 1 point.



In case of a tie in the 1. category, the 2. is counted. In case of a tie in the 2. one, the 3. is counted and so on...

9
General Discussion, Betting and FAQs / Re: Questions
« on: August 15, 2020, 03:43:47 pm »
Whats the criteria order for a player to advance to the next stage?

Won sets? Points? L-W?

Each group has 4 players.

The first two players in the leaderboard will advance to the next stage.

First player in the leaderboard will have 3 wins and the second one will have 2 wins and 1 loss.

10
Completed Matches / Re: Group F - [SS]krystianoo vs Klaus
« on: August 10, 2020, 12:00:47 pm »
nice

11
Group Stage (ENDED) / Re: Group Results
« on: August 02, 2020, 07:52:08 pm »
Player: Gynla
Opponent: [VU_R]Nyon
Group ID: D
Results: 5-0, 5-2, 5-0 (3-0)
Winner: Gynla
Screenshots (for proof): https://i.imgur.com/FuMB8HM.png
Admin who watched: [SS]krystianoo [VU]aXXo

Challonge updated.

12
VC:MP General / Re: Idea to save VC:MP
« on: August 02, 2020, 02:01:23 pm »
Quote from: morphine
1) false. as I already wrote - we don't need beta tester / dev input for what we can manage ourselves.

Yes, you need it if you want to start changing the VCMP forum (which was one of the major points of this topic) which is the first result when you google "gta vice city multiplayer".

Quote from: NewK
...

I don't think there's anything we can discuss about. My 0.4.7 comment was made because the public beta was supposed to be IIRC the last step before a public release, but the beta 'failed' and since then Stormeus has disappeared and a year has passed already. I know the beta team is not dead, I know AdTec is working on the mod but to pretend the situation is more green than grim is a mistake in my opinion. Otherwise I guess we agree.

Personally I believe that development-wise we might be in the worst point of VC-MP "history" so far. You can correct me on this but I don't think that in the last 5 years (and 7 years, not sure about 10 years) there has been a period with the main two developers missing and no big progress being made public for over a year, just like the situation is now.




Nobody needs ranks. In my opinion we should all agree that VC-MP needs better marketing, promotion and we should all come together to create a better main page with versions in as many languages as possible, with semi-tutorials on newbie-friendly servers and on how to play, with screenshots showcasing the best 0.4 features like being able to drop Rustler bombs on players with Barbie skins on GangstaRas's rendition of a tropical island.

13
VC:MP General / Re: Idea to save VC:MP
« on: August 02, 2020, 08:34:04 am »
SA-MP does not have more players than VC-MP because it turns a Spitfire's permanent bans into temporary 6 month bans.

It has more players because GTA:SA was the most popular GTA before GTA 5. It has more players because it's easier. You shoot someone in SA-MP or MTA, he shoots you back - it all works. In VC-MP, you can die in less than a second because of someone's laser aim with M4. In VC-MP, once you get shot with a shotgun you are going to die. All of us here might like that, but the truth is SA-MP is easier, more well-known and more accessible for the average player. Not to mention that it is more refined than VC-MP.

14
VC:MP General / Re: Idea to save VC:MP
« on: August 02, 2020, 08:25:46 am »
This is a pointless discussion. It is more than sure that VCMP beta testers have been pitching names with a potential for the developer position.

Charley, as long as VCMP beta testers and, consequently, developers don't agree to your idea, nothing will happen.

NewK comes here and tells us how 10 years ago people also used to say VCMP was dying and to back it up with proof. Well, there's the proof. We are at an all-time low.



I don't care about Vice War getting 90 players. I want to open the browser and be able to join any server at any time, instead of having to ask people to join EAD or CTF so we can have fun.

You guys can "believe" NewK's words but the truth is that 0.4.7 was supposed to come out one year ago and the fact that nothing has ever been publicly said or announced about it since then should make you think.

Sure, you might have had 27 or 99 private releases. You might have had plans to promote the mod. Ok? But the average player has seen nothing of it and it doesn't look like they will.

I believe that part of the problem indeed is the VC-MP forum. I google "gta vice city multiplayer" and this is the first result -

This page, imho, has to be refined. Player retention is important and the links should be updated, the images should be cooler, there should be a brief list of servers with descriptions for newbies, an option to read all that in another language. We're a small multiplayer mod and we can allow ourselves for all that.

Quote from: aXXo
VCMP does not have an official Discord server. We could use one.

I agree.

15
VC:MP General / Re: Idea to save VC:MP
« on: July 31, 2020, 07:15:12 am »
VCMP has no promotion.

Where do you even download VCMP 0.4 as a new player? From moddb? From maxorator's topic in the VCMP forum? How are you going to find it?

Once you have the browser, it redirects to a dead forum link - http://vicecitymultiplayer.com/forum/

VCMP's barrier of entry is too high.

The only newbie friendly servers is littlewhiteys, because it does everything to prevent the player from using glitches.

You see the most populated server (in the past) - RTV - you join it, you get killed by a guy crouching with molotovs or sliding on your screen. How? How on Earth do you do that?

Oh wait. You can't join it, because the system requires manual account approval due to the plague of cheaters in VCMP. Just like EAD has today. Because of cheaters.

VCMP has no maintenance.

The forum has gone down in the past, the masterlist has gone down in the past bringing playercount to staggering lows.

Glitches are abused and made part of daily in-game combat.

The last update was probably a year ago, if not more. There is no contact with the developers. The only active developer is AdTec_224 who, mind you, is not even originally a VCMP dev, but a LU dev. I thank the developers for all the work they have done.

Player market

Charley, as much as I agree with your idea, this is pretty hard to ignore. Where are you going to get these players from? All over the globe? Asia? We have this term 'cafer' for players who use gaming cafes in Pakistan to play. Even that's not enough.

In my honest opinion, even SAMP has playercount problems. Go in and you will see thousands of Russian roleplay servers that are most likely 90% of the total "players" active.

Separation

Finally, you have servers that promote separatism. You have Chinese-only servers that you can't play at because of lag, being unable to download files or just not understanding anything. I've seen some Hungarian-only servers. I've seen a Turkish-only server, but that one was filled with bots. You have groups that promote belonging to a certain nationality, all of those mentioned condone sitting in your own echo chamber without interacting with "different" people.

Conclusion

I believe that in the past, me and morphine discussed a similar idea. I think that there was a point in time when this genuinely would have helped, but I'm not sure if we're not past the point of "no return" already. Nonetheless since you've named me, I'm willing to help because at least then, I can say that I've tried.

Quote
If you searched 'Vice City Multiplayer' on Google, and found that forum, would you be interested to explore the mod and its community? Fuck no.
Agree.

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