April 18, 2024, 02:58:23 am

Author Topic: VCA Module  (Read 9510 times)

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Dr.Shawn

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Re: VCA Module
« Reply #45 on: June 14, 2014, 02:47:01 pm »
Not that it will ever be released tho...
Keep calm Drink Beep
maybe we are close enough to do that  ::)
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Benedani

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Re: VCA Module
« Reply #46 on: May 08, 2016, 06:06:09 pm »
Its been 2 years since the last post, still no news, not released... is it still being worked on?
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Thijn

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Re: VCA Module
« Reply #47 on: May 08, 2016, 06:31:53 pm »
Probably not. 0.4 doesn't allow asi mods.
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stormeus

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Re: VCA Module
« Reply #48 on: May 08, 2016, 08:47:22 pm »
Probably not. 0.4 doesn't allow asi mods.

Also that a lot of the fixes from VCA ended up in 0.4 and subsequent updates, aside from NPCs.
« Last Edit: May 08, 2016, 08:49:22 pm by stormeus »
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Benedani

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Re: VCA Module
« Reply #49 on: May 09, 2016, 03:44:48 pm »
so it would be an asi mod?
how about the features that dont really have to do with the client, like you can add custom objects and stuff, and of course NPCs!
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Thijn

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Re: VCA Module
« Reply #50 on: May 09, 2016, 08:19:35 pm »
How would they not have anything to do with the client? You have to adjust the client in order for extra features you have on the server to work. You can't just change the server and expect the client to know how to handle that stuff, that's not how this works :P

Custom objects are already in 0.4, and NPC have a low-priority on the dev's todo-list. I personally don't really see the point in them anyways.
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Benedani

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Re: VCA Module
« Reply #51 on: June 02, 2016, 05:53:55 pm »
The NPCs can really bring reality into the game
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