April 19, 2024, 05:53:50 pm

Author Topic: VCA Module  (Read 9515 times)

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X_94

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Re: VCA Module
« Reply #30 on: September 16, 2012, 05:38:28 am »
But there's nothing in VCA that hasn't been done in VCO :P

meh, VCO was unstable as FUCK!, at least VCA + VCMP are better than VCO (talking about stability).

BTW, i wanna see VCO 1.0 soon (if it stills alive hhh).
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Zeke

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Re: VCA Module
« Reply #31 on: September 16, 2012, 08:56:11 am »
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.


edit edit, don't mind it. Just pressed the wrong button.

U lackz brainz. Cant stand on bots owning u?
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light

Deso

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Re: VCA Module
« Reply #32 on: September 16, 2012, 10:39:17 am »
It would be cool if NPCs act like statues or a decoration in stores. But replacing players (e.g. fighting with bots or getting taught by bots) is a stupid idea IMO. I don't want VC-MP to turn into Jedi Academy Multiplayer or Counter Strike.


edit edit, don't mind it. Just pressed the wrong button.

U lackz brainz. Cant stand on bots owning u?

Lmao, don't edit my posts.
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#makeVC-MPgreatagain

tato

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Re: VCA Module
« Reply #33 on: September 16, 2012, 06:26:55 pm »
y im not in the team no more D': being a little bit inactive not fair D':!!!! :'( :'( :'(
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ferrari32

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Re: VCA Module
« Reply #34 on: September 16, 2012, 06:50:03 pm »
y im not in the team no more D': being a little bit inactive not fair D':!!!! :'( :'( :'(
Maybe because they don't trust you, since you leaked the vcmp 0.4 client.
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Zeke

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Re: VCA Module
« Reply #35 on: July 27, 2013, 02:18:48 am »
Vice City Addons
Download link not available yet.
VCA is still under development and will be released soon.


The current Developer Team & Support:
- [Ka]H.M.Murdock(Developer)
- [Ka]Zeke(Developer)
- [Ka]Juppi(Support)

Message to the inactive but still VCA Testers:
- Knucis
- [MK]X_94
------------------
   
Hey guys, if you would like to rejoin us just poke me up  :)


Vice City Addons Active Changelog
Date: 27/01/2013
Change: DestroyActor no longer crashes players when used.

Date: 27/01/2013
Change: Auto-Reconnect on VCA Client connection loss.

Date: 27/01/2013
Change: Actor can now attack player.
« Last Edit: July 27, 2013, 02:51:40 pm by Zeke »
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light

[TZ_R]SuperKiller

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Re: VCA Module
« Reply #36 on: July 27, 2013, 01:34:27 pm »
Great and good to see this news
Date: 27/01/2013 - 05:30 AM
Change: Actor can now attack player.
In old times when i was noob i thought to suggest to Sky-city to make Bots to protect the bank there is a bug in bank from where we can shoot and damage a player even as sky-city set player's weapon damage to 0 when he is in bank. :P btw Can i get VCA beta version?
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Dr.Shawn

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Re: VCA Module
« Reply #37 on: July 27, 2013, 02:11:23 pm »
Great and good to see this news
Date: 27/01/2013 - 05:30 AM
Change: Actor can now attack player.
In old times when i was noob i thought to suggest to Sky-city to make Bots to protect the bank there is a bug in bank from where we can shoot and damage a player even as sky-city set player's weapon damage to 0 when he is in bank. :P btw Can i get VCA beta version?
no u cant  :-*
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Zeke

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Re: VCA Module
« Reply #38 on: July 27, 2013, 02:48:03 pm »
VCA is still not available to the public, although I recall Murdock making a public beta test while I was still absent.
If you have missed the public beta, it is your loss.
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
-------------------------------------------------
Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light

ferrari32

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Re: VCA Module
« Reply #39 on: July 27, 2013, 03:01:36 pm »
VCA is still not available to the public, although I recall Murdock making a public beta test while I was still absent.
If you have missed the public beta, it is your loss.
And that nob didn't tell me!
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MaDKilleR

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Re: VCA Module
« Reply #40 on: July 27, 2013, 03:33:54 pm »
u nobos, atleast arrange a public beta testing.
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X_94

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Re: VCA Module
« Reply #41 on: July 27, 2013, 06:38:44 pm »
Hey guys, if you would like to rejoin us just poke me up  :)

Okay, i'm ready to rejoin the VCA beta team son...
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Dr.Shawn

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Re: VCA Module
« Reply #42 on: June 07, 2014, 10:15:30 am »
here I bump the topic!
VCA is still alive and going good ;D
Recent Experiment -


Dropping a Bomb From a Helicopter
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RobinX

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Re: VCA Module
« Reply #43 on: June 07, 2014, 11:35:32 am »
Great!
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Milko

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Re: VCA Module
« Reply #44 on: June 13, 2014, 10:07:44 am »
Not that it will ever be released tho...
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