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Author Topic: New Points system  (Read 1431 times)

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Charley

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New Points system
« on: August 03, 2011, 01:07:57 pm »
We've implemented a new points system whereby the bonuses are worked out by the average of the two players distance from the respective base, instead of just the killed player's distance.

It works like this:

KillerDist = //GetDistance(BasePos,Killer.Pos)
KilledDist = //GetDistance(BasePos,Killed.Pos)
Dist = (KillerDist + KilledDist )/2

Bonus boundaries (if Dist...):

Offensive
<10m - 4 points
<50m - 3 points
<125m - 2 points

Defensive
<5m - 4 points
<30m - 3 points
<200m - 2 points
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aXXo

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Re: New Points system
« Reply #1 on: August 03, 2011, 03:55:12 pm »
KillerDist = //GetDistance(BasePos,Killer.Pos)
KilledDist = //GetDistance(BasePos,Killed.Pos)
Dist = (KillerDist + KilledDist )/2

Bonus boundaries (if Dist...):

Jea! Im sure everyone understood it  :D
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