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Author Topic: Public Beta  (Read 2003 times)

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Charley

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Public Beta
« on: August 03, 2011, 11:07:04 am »
We are going to have a short public beta to make sure the scripts run ok in 55 minutes time. AKA 12:00 GMT.

Join #Vice-War on irc.liberty-unleashed.co.uk

The server IP will be 91.121.221.60:5199
« Last Edit: August 03, 2011, 11:45:39 am by Cutton »
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Charley

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Re: Public Beta
« Reply #1 on: August 03, 2011, 11:45:56 am »
Edit: I mean 12:00 GMT, I got ma timezones fucked

(ie in 15 minutes)

http://www.worldtimeserver.com/current_time_in_UTC.aspx
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Charley

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Re: Public Beta
« Reply #2 on: August 03, 2011, 01:02:16 pm »
Thanks to everyone who helped out, it was very useful, I've managed to root out the problem that was causing the crashes last time so next time they won't occur.
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aXXo

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Re: Public Beta
« Reply #3 on: August 03, 2011, 03:55:48 pm »
Thanks to everyone who helped out, it was very useful, I've managed to root out the problem that was causing the crashes last time so next time they won't occur.
Cool.
What was the max player amount on Beta?
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Crossfire|OutlawZ

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Re: Public Beta
« Reply #4 on: August 03, 2011, 04:06:52 pm »
Thanks to everyone who helped out, it was very useful, I've managed to root out the problem that was causing the crashes last time so next time they won't occur.
Cool.
What was the max player amount on Beta?
15~19

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Re: Public Beta
« Reply #5 on: August 03, 2011, 05:00:34 pm »
Public Beta Test was nice....Atleast we enjoyed it before 13
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aXXo

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Re: Public Beta
« Reply #6 on: August 03, 2011, 07:20:17 pm »
IMO we should have another test run on a weekend, when more players are available.

With 40+ players the script reacts in a very diferent way.
When there are lots of players on a server, random parts of code might stop working.
Which causes minor desync in scripts which eventually it all stacks up to cause lag/crash.

A Weekend Test run would confirm the server efficiency :)
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Zeke

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Re: Public Beta
« Reply #7 on: August 03, 2011, 08:27:58 pm »
Ahh crap i missed it  ;D
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Quote
InstallHook(0x405AC0,(DWORD)CantFindFuckingAnim,0x405A95,
CantFindFuckingAnim_HookJmpCode,sizeof(CantFindFuckingAnim_HookJmpCode));
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Quote
[00:41:12] <~Murdock> actually just transfering files
[00:41:16] <~Murdock> sounds, clientscripts etc
[00:42:05] <heekzs> what transfer method you uses
[00:43:03] <~Murdock> speed of light