Vice Underdogs

Discussion => Server Discussion => Topic started by: Jokah on June 22, 2017, 12:34:49 am

Title: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 22, 2017, 12:34:49 am
(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHZ2yx5F.png&hash=b904b3b7c37036e297dbc1df9749b3a141eee99c)

[0.4] Kill the Boss: Vice City Multiplayer

Slots: -
Map: Vice City
Mode: KTB v0.1
IRC: #KTB @ LUNet
IP Address: -
Forum: -
Discord: https://discord.gg/YrdVZBC



About us: For the very first time in VC:MP, we are introducing a new and unique game mode which we believe many people are going to find thrilling. Introducing Kill The Boss, VC:MP! In this game mode, there are basically two teams. One is defenders, the boss within them. The defenders are supposed to protect the boss from all kind of potential threats. Meanwhile, the attackers are assigned the task to hunt down the boss in a specific time frame. If the boss is dead, the round is instantly over. However, if the defenders manage to defend the boss within the time frame, they win the round and if attackers somehow hunt down the boss, the attackers win. The boss has the right to defend and therefore, is equipped with weapons. Moreover, the defenders and the boss are restricted within certain boundaries of their respective base and are not allowed to move away. As of now, we are focusing on the main gameplay. However, future plans include turning this into an epic chase by keeping the duties of the attackers same but requiring the defenders to escort the base to a safe house, on vehicles within the same time frame. This is planned for the next version which is coming soon! We believe it is definitely worth a shot, hope to see you in-game! :)


THE SERVER WILL BE LAUNCHING BACK SOON, STAY TUNED!


(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fthijn.minelord.com%2Fstats%2Fsig%2FVCMP%2F46.166.150.137%2F8196&hash=f70bbe4833aaefd3d2752381f5000d08dfdeffe3)
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Niko on June 22, 2017, 01:08:12 am
I will join! Nice game mode
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: broly on June 22, 2017, 07:18:07 am
Seems good  :D
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Zultron20mg on June 22, 2017, 09:03:28 am
Thrilled. i am free now a days. hit me up if you need a snippet code.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Casper on June 22, 2017, 09:11:55 am
I will join! Nice game mode
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Milko on June 22, 2017, 12:50:47 pm
At least mention where it originated (LW) and who invented this mode (CoLa_Sky) + change forum theme (reason: ea theme in mother)
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 22, 2017, 02:50:31 pm
At least mention where it originated (LW) and who invented this mode (CoLa_Sky) + change forum theme (reason: ea theme in mother)

..
Post will be updated later.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Dr.Shawn on June 22, 2017, 05:03:19 pm
At least mention where it originated (LW) and who invented this mode (CoLa_Sky) + change forum theme (reason: ea theme in mother)
Firstly it's just was a *concept* by cola and it was never *scripted* in LW.(they probably don't know about it)
Secondly EA does not own DzinerStudio and the theme that is applied on the forums.

And you showing no respect towards their work is something I won't expect from you.(reason:milko ex-VU+gud {or not ?[or was ?]})
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Milko on June 22, 2017, 05:12:02 pm
What you said about lw script doesn't matter. My main point was to credit the guy who thought of it first.
And don't worry, as long as it's not a copy of a server, I do appreciate their work.

So now fuck ass and Charleyutton (Chutton) [brother] may have his monologue about respeck.

Yes.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: GoRcEE on June 23, 2017, 08:11:35 am
Sounds nice.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Ryne on June 23, 2017, 09:00:57 am
Good luck team ktb
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Sevrin on June 23, 2017, 09:43:23 am
Best of luck KTB team :thumbsup:
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: FulToN_619 on June 23, 2017, 03:00:27 pm
Best of luck KTB team :thumbsup:
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: NO_MERCY on June 23, 2017, 06:40:07 pm
Best of luck KTB team :thumbsup:
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 24, 2017, 12:00:25 am
At least mention where it originated (LW) and who invented this mode (CoLa_Sky) + change forum theme (reason: ea theme in mother)

I won't mention LW anywhere near the server, and the guy who invented this mode has been rightfully given credits, it is Abdi, I know that we discussed about this earlier, but after investigating here and there(we asked LW management), Abdi was the guy who came with this remarkable game mode, so he will be given credits. Theme will be changed, as you are not the only one complaining about it, and 'Horizon' theme is already being used in other server forums.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Norman4354 on June 24, 2017, 11:17:13 am
Good luck Jokah!!! nice work :D
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Silent on June 24, 2017, 11:57:03 am
When will the server be opened i see it on master list and it is always locked ?
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: KingOfVC on June 24, 2017, 12:24:46 pm
When will the server be opened i see it on master list and it is always locked ?
THE SERVER WILL BE RELEASING 1/7/2017!
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: MaddyV on June 25, 2017, 03:18:25 pm
Can't Register in the fora,

it says my email's spam, including my backup email. What's up?
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 25, 2017, 04:27:11 pm
Can't Register in the fora,

it says my email's spam, including my backup email. What's up?
When did you register?
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: MaddyV on June 25, 2017, 05:51:13 pm
Today? About 2 hours ago
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 25, 2017, 06:26:15 pm
Today? About 2 hours ago

How come you were asked for email verification when the forums accepts immediate registration? That's weird, we're sorry for the inconvenience, we'll fix it soon, and inform you when it is fixed.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 28, 2017, 08:15:08 pm
Can't Register in the fora,

it says my email's spam, including my backup email. What's up?

You can now login, the issue has been fixed.
Forum theme changed to Kodac.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: GoRcEE on June 29, 2017, 08:00:55 am
Can't Register in the fora,

it says my email's spam, including my backup email. What's up?

You can now login, the issue has been fixed.
Forum theme changed to Kodac.
The user GoRcEE with Email gorcee.vcmp786@gmail.com (IP 39.36.1**.**) is a Spam, please contact forum administrator.

Can you manage this error to be fixed? It occurs when I register an account
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 29, 2017, 11:15:21 am
The user GoRcEE with Email gorcee.vcmp786@gmail.com (IP 39.36.1**.**) is a Spam, please contact forum administrator.

Can you manage this error to be fixed? It occurs when I register an account

Fixed.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 30, 2017, 09:44:14 am
THIS NEED TO BE READ, BEFORE PLAYING IN ORDER TO HAVE A BETTER CONCEPT ON THE GAME MODE!

(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHZ2yx5F.png&hash=b904b3b7c37036e297dbc1df9749b3a141eee99c)

KTB Gamemode - HOW TO PLAY

Objective:
In this game mode, there are basically two teams. One is defenders, the boss within them. The defenders are supposed to protect the boss from all kind of potential threats. Meanwhile, the attackers are assigned the task to hunt down the boss in a specific time frame. If the boss is dead, the round is instantly over. However, if the defenders manage to defend the boss within the time frame, they win the round and if attackers somehow hunt down the boss, the attackers win. The boss has the right to defend and therefore, is equipped with weapons. Moreover, the defenders and the boss are restricted within certain boundaries of their respective base and are not allowed to move away.

Spawning points:
The attackers will be spawned on a roof full of vehicles, what they are supposed to do is pick any vehicle and head towards the defender's base, where the boss is located. There will be a GUI on your screen, showing the base name, and the boss name, there will also be a marker on the radar, you just have to go towards that direction, it will lead you to the base. The defenders will be spawned on the base which was chosen to play in, and their objective is to keep the boss hidden, and defend him. The boss won't be able to move away 100m from the base, or else he will be teleported back.

Roof bases:
For the first time, we are introducing roof bases, where attackers will spawned, on a roof full of planes, and helicopters, and their objective is to make it to the roof bases, where defenders will be spawned, and kill the boss. The attacker can also snipe from a roof nearby, it is their choice.

Parcels:
There are 7 parcels, each parcel contains 3 weapons. The defenders (excluding the boss), and the attackers will be allowed to use /parcels for a list of parcels containing weps, /parcel 1-7 to pick one. They will have the whole time to pick a parcel, but they are only allowed to pick a parcel once. If anyone doesn't take a parcel, he will be given a default parcel, especially for newbies, who will have no idea what a parcel is.

Concealing vehicles:
In order to hide their vehicles, especially for roof bases, so they are able to make it to the roof without blowing up their vehicles, one will be able to /conceal his vehicle, his vehicle will be taken away, and he will be able to spawn on the roof, without any harm. It can also be used for stealth purposes.

Voting System:
There will be base voting, in which any 4 random bases will be given as an option on the mainchat, and the players have to pick, the base with the most votes, gets to be played in, if votes are equal, any  random base will start, everyone will have 30 secs to vote. After that when the base, is selected, there will be boss voting, any 3 random players will be selected and their names will be put on the mainchat, the defenders will have to choose their boss. This will prevent newbies from becoming a boss, and making a mess. Everyone will get their objectives on the mainchat when the round starts.

Boss Features:
The Boss will be given special advantages in order to prevent being killed, as the whole round depends on him. He will be given armour at its maximum, he can choose any three weps using the /wep command, excluding minigun, rocket launcher, molotov, and grenades. Players will be able to donate their health to the boss using the command /bheal <HP>, max health is 40, in order to keep him alive. The Boss has access to get any defender to him, using the /bring <ID> command, when ever the boss is in trouble, he will only be able to do that once. The boss will be able to press the H button on the keyboard, in order to notify others, that he is in trouble, only defenders will get a notification on the mainchat.

Suicide Vest:
Only one of the attackers will be able to have the suicide vest, using /vest command, and that too will be optional. When attacker does /vest, he recieves a suicide vest, and a message on the mainchat, explaining what he has to do. The vest guy's weapons will be taken away, he won't be able to use 'em, his objective is to go near the boss, or any important player in that team, and press the X button to detonate, if he kills the boss, round ends, and the attackers win. The more closer he is, the more damage it will cause. He won't be able to detonate with decreasing HP or when knocked down.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on July 01, 2017, 07:31:19 am
SERVER HAS LAUNCHED! IP:- 46.166.150.137:8196
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Eddy on July 03, 2017, 02:43:13 am
Today I played with some friends, we really had fun, I love the game-mode, I wish you much success for the future :thumbsup:
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Niko on July 03, 2017, 03:06:08 am
Great Job, the game mode its really fun
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Norman4354 on July 03, 2017, 05:08:31 am
Server is very good and so is it's management :D
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Freak on July 03, 2017, 10:46:50 am
To be honest, the game mode is better than I expected.

Good work!
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Sevrin on July 03, 2017, 08:26:46 pm
To be honest, the game mode is better than I expected.

Good work!
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on July 04, 2017, 09:36:40 am
Thank you for all the kind words, it means alot to us.  :)


Forum has been changed to  http://ktb.thijn.ovh/index.php
The credit goes to Thijn for providing the host.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: ferrari32 on July 04, 2017, 07:38:41 pm
Just to shut you all up

The idea actually first originated in SAMP. What you dumbasses are practically doing is

**starts TDM server**

OMG YOU FORGOT TO THANK DEVS OF DOOM 3D FOR CREATING THIS GAMEMODE

Don't be that guy..

Update: even I was wrong. The original idea was in Counter strike 1.6, gamemode name was protect the VIP
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on May 04, 2018, 03:52:06 pm
THIS NEED TO BE READ, BEFORE PLAYING IN ORDER TO HAVE A BETTER CONCEPT ON THE GAME MODE!

(https://viceunderdogs.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHZ2yx5F.png&hash=b904b3b7c37036e297dbc1df9749b3a141eee99c)

KTB Gamemode - HOW TO PLAY

Objective:
In this game mode, there are basically two teams. One is defenders, the boss within them. The defenders are supposed to protect the boss from all kind of potential threats. Meanwhile, the attackers are assigned the task to hunt down the boss in a specific time frame. If the boss is dead, the round is instantly over. However, if the defenders manage to defend the boss within the time frame, they win the round and if attackers somehow hunt down the boss, the attackers win. The boss has the right to defend and therefore, is equipped with weapons. Moreover, the defenders and the boss are restricted within certain boundaries of their respective base and are not allowed to move away.

Spawning points:
The attackers will be spawned on a roof full of vehicles, what they are supposed to do is pick any vehicle and head towards the defender's base, where the boss is located. There will be a GUI on your screen, showing the base name, and the boss name, there will also be a marker on the radar, you just have to go towards that direction, it will lead you to the base. The defenders will be spawned on the base which was chosen to play in, and their objective is to keep the boss hidden, and defend him. The boss won't be able to move away 100m from the base, or else he will be teleported back.

Roof bases:
For the first time, we are introducing roof bases, where attackers will spawned, on a roof full of planes, and helicopters, and their objective is to make it to the roof bases, where defenders will be spawned, and kill the boss. The attacker can also snipe from a roof nearby, it is their choice.

Parcels:
There are 7 parcels, each parcel contains 3 weapons. The defenders (excluding the boss), and the attackers will be allowed to use /parcels for a list of parcels containing weps, /parcel 1-7 to pick one. They will have the whole time to pick a parcel, but they are only allowed to pick a parcel once. If anyone doesn't take a parcel, he will be given a default parcel, especially for newbies, who will have no idea what a parcel is.

Concealing vehicles:
In order to hide their vehicles, especially for roof bases, so they are able to make it to the roof without blowing up their vehicles, one will be able to /conceal his vehicle, his vehicle will be taken away, and he will be able to spawn on the roof, without any harm. It can also be used for stealth purposes.

Voting System:
There will be base voting, in which any 4 random bases will be given as an option on the mainchat, and the players have to pick, the base with the most votes, gets to be played in, if votes are equal, any  random base will start, everyone will have 30 secs to vote. After that when the base, is selected, there will be boss voting, any 3 random players will be selected and their names will be put on the mainchat, the defenders will have to choose their boss. This will prevent newbies from becoming a boss, and making a mess. Everyone will get their objectives on the mainchat when the round starts.

Boss Features:
The Boss will be given special advantages in order to prevent being killed, as the whole round depends on him. He will be given armour at its maximum, he can choose any three weps using the /wep command, excluding minigun, rocket launcher, molotov, and grenades. Players will be able to donate their health to the boss using the command /bheal <HP>, max health is 40, in order to keep him alive. The Boss has access to get any defender to him, using the /bring <ID> command, when ever the boss is in trouble, he will only be able to do that once. The boss will be able to press the H button on the keyboard, in order to notify others, that he is in trouble, only defenders will get a notification on the mainchat.

Suicide Vest:
Only one of the attackers will be able to have the suicide vest, using /vest command, and that too will be optional. When attacker does /vest, he recieves a suicide vest, and a message on the mainchat, explaining what he has to do. The vest guy's weapons will be taken away, he won't be able to use 'em, his objective is to go near the boss, or any important player in that team, and press the X button to detonate, if he kills the boss, round ends, and the attackers win. The more closer he is, the more damage it will cause. He won't be able to detonate with decreasing HP or when knocked down.

It's been a while since the server has been up, and that's due to the management's inactivity. We have planned an administration system, in which this won't be a problem again. Leaving this project won't be a good idea,  as it seems to have alot of potential. At the first day we had more than 40 players in the server for quite a while, and in the next weeks we had 15-20 everyday. A new update is about to be released in a month or two. I thought it would be a good idea knowing your suggestions, and opinions whether the gamemode should be changed a little bit or not? Any of the features above should be removed or not? If you have new ideas for the game mode, you are welcome to present them in this topic. Every reply to this will be appreciated and taken under consideration.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: ripmemes on May 04, 2018, 05:45:33 pm
the server is not working, it says (Waiting for server data) does it mean that the server is down or smth?
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on May 04, 2018, 06:00:08 pm
the server is not working, it says (Waiting for server data) does it mean that the server is down or smth?

Yeah, the server is down for now, we are working on a big update.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: KILLERX. on May 04, 2018, 06:09:40 pm
Nice dude keep up the good work.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: FulToN_619 on May 04, 2018, 10:13:03 pm
Nice dude keep up the good work.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Saim on May 05, 2018, 04:04:58 am
Nice dude keep up the good work.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: OmaRosh on May 05, 2018, 09:55:19 am
KTB was one of my favorite servers . I think the game mode is nice as it it is now, it needed some minor/major bug fixes though.
Good luck Joka and your dev team  ::)
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: mairee on May 05, 2018, 01:52:12 pm
the server is not working, it says (Waiting for server data) does it mean that the server is down or smth?

Yeah, the server is down for now, we are working on a big update.
me*
fuk yu
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: OmaRosh on May 05, 2018, 01:55:38 pm
the server is not working, it says (Waiting for server data) does it mean that the server is down or smth?

Yeah, the server is down for now, we are working on a big update.
me*
fuk yu
how humble  ::)
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: ZUBI on May 05, 2018, 06:10:36 pm
eagarly waiting for this to be showed hope to play ktb once again!!!!
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Rest on May 06, 2018, 06:37:35 am
I WANNA KTB JAJAJAJJAJA
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: klein. on May 06, 2018, 06:45:26 pm
why ban me bro

(https://i62.servimg.com/u/f62/19/38/49/71/screen24.png)
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: mairee on May 06, 2018, 07:06:32 pm
why ban me bro

(https://i62.servimg.com/u/f62/19/38/49/71/screen24.png)
Probably because a bot's IP is same as yours lol
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on May 07, 2018, 03:14:22 am
why ban me bro

whatismyip.com Visit this site, and PM me your IP. We'll look into it.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: SMD on May 07, 2018, 05:03:28 pm
why ban me bro

whatismyip.com Visit this site, and PM me your IP. We'll look into it.

I am banned there since that server is released :( and didn't got unbaned :(

This is a god gift when you have a brother like marineforce who is banned every where and got your ip banned from all games servers  and forums.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: ElvenKing on May 07, 2018, 09:23:00 pm
the server is not working, it says (Waiting for server data) does it mean that the server is down or smth?

Yeah, the server is down for now, we are working on a big update.
me*
fuk yu

This means sv will be up in 2020
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: T_T on May 08, 2018, 05:41:54 am
why ban me bro

whatismyip.com Visit this site, and PM me your IP. We'll look into it.

I am banned there since that server is released :( and didn't got unbaned :(

This is a god gift when you have a brother like marineforce who is banned every where and got your ip banned from all games servers  and forums.
Shutting off the power switch every time he wants to play VCMP seems like a good idea.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: CoLa_z0r on May 14, 2018, 10:23:39 pm
At least mention where it originated (LW) and who invented this mode (CoLa_Sky) + change forum theme (reason: ea theme in mother)

I won't mention LW anywhere near the server, and the guy who invented this mode has been rightfully given credits, it is Abdi, I know that we discussed about this earlier, but after investigating here and there(we asked LW management), Abdi was the guy who came with this remarkable game mode, so he will be given credits. Theme will be changed, as you are not the only one complaining about it, and 'Horizon' theme is already being used in other server forums.
Kill Abdi and the credit will be mine hueheuheh
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: GamerViceCity on May 19, 2018, 10:53:13 am
BEST Server Coca
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: GamerViceCity on May 20, 2018, 09:06:32 pm
why ban in forum
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 06, 2018, 08:13:12 pm
The upcoming update is going to have a big change in the server, with ALOT of crazy new stuff. After discussing with each other regards to changing the gamemode a lil bit, we're not sure whether to keep the old thing where if attackers/defenders die, they are eliminated from the round, OR maybe we could reduce the time, the attackers/defenders will keep spawning until all attackers are dead, or until the boss is dead, or the time is up. OR maybe we could keep both, I'm setting up a poll, cast your votes. Your votes will be alot helpful for us to decide, and they matter, as it is for players, this game mode is being made.

Cast your votes, in the poll above. Once again, your vote matters.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: PunkNoodle on June 06, 2018, 10:28:21 pm
OR maybe we could keep both
How can you keep both? I'll cast my vote after you explain me your idea.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 06, 2018, 11:07:04 pm
OR maybe we could keep both
How can you keep both? I'll cast my vote after you explain me your idea.

Through voting ingame, or maybe the admin change the mode. There will be more types of KTB, like chase and kill the boss, etc, ship rounds, and another in which boss will be held captive by the attackers, and defenders should set him free, and another in which both teams will have bosses(maybe not, not confirmed yet), alot of stuff coming up, big stuff.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: PunkNoodle on June 07, 2018, 02:12:06 am
OR maybe we could keep both
How can you keep both? I'll cast my vote after you explain me your idea.

Through voting ingame, or maybe the admin change the mode. There will be more types of KTB, like chase and kill the boss, etc, ship rounds, and another in which boss will be held captive by the attackers, and defenders should set him free, and another in which both teams will have bosses(maybe not, not confirmed yet), alot of stuff coming up, big stuff.
I support the idea of the other modes, but for what concerns the poll I voted the first option, they should not respawn in my opinion, gives it more balance.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: BeY3K^ on June 07, 2018, 08:33:32 am
Ready! :D
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: OmaRosh on June 07, 2018, 04:00:39 pm
Well, the idea of re-spawning after death is cool, In fact when KTB events were held in LW it was like that, attackers keep re-spawning until the time ends or the boss dies, It was fun actually :D
But I assume it won't work well for competitive matches / future tournaments or so, that's why I'll vote for both  :thumbsup:
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: GoRcEE on June 07, 2018, 05:25:47 pm
Well, the idea of re-spawning after death is cool, In fact when KTB events were held in LW it was like that, attackers keep re-spawning until the time ends or the boss dies, It was fun actually :D
But I assume it won't work well for competitive matches / future tournaments or so, that's why I'll vote for both  :thumbsup:
Same, but it should not be implemented on the daily routine basis. Attackers and defenders both will not spawn after death, and not dying and keep spawning until boss dies or time goes out would be in admin actions. So, there's less chances of players cheating.
Voted BOTH as for being in same favor.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: ZUBI on June 09, 2018, 12:14:11 am
We need both actually, so far if a clanwar or matches being arranged in KTB there should had been a choice to the teams to decide on that thing.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 09, 2018, 03:26:11 pm
Well, the idea of re-spawning after death is cool, In fact when KTB events were held in LW it was like that, attackers keep re-spawning until the time ends or the boss dies, It was fun actually :D
But I assume it won't work well for competitive matches / future tournaments or so, that's why I'll vote for both  :thumbsup:
We need both actually, so far if a clanwar or matches being arranged in KTB there should had been a choice to the teams to decide on that thing.


These opinions are very much reasonable, BOTH will be implemented. Thank you everyone who voted, it gave us an idea, on how the server should be, it means alot to us.
Title: Re: [0.4] Kill the Boss: Vice City Multiplayer
Post by: Jokah on June 14, 2018, 05:45:52 pm
Discord server has been moved to https://discord.gg/YrdVZBC, click this link to join the discord server, and leave the previous one.